中文版 | English
Title

Online Game Level Generation from Music

Author
Corresponding AuthorLiu,Jialin
DOI
Publication Years
2022
ISSN
2325-4270
EISSN
2325-4289
ISBN
978-1-6654-5990-7
Source Title
Volume
2022-August
Pages
119-126
Conference Date
21-24 Aug. 2022
Conference Place
Beijing, China
Abstract
Game consists of multiple types of content, while the harmony of different content types play an essential role in game design. However, most works on procedural content generation consider only one type of content at a time. In this paper, we propose and formulate online level generation from music, in a way of matching a level feature to a music feature in real-time, while adapting to players' play speed. A generic framework named online player-adaptive procedural content generation via reinforcement learning, OPARL for short, is built upon the experience-driven reinforcement learning and controllable reinforcement learning, to enable online level generation from music. Furthermore, a novel control policy based on local search and k-nearest neighbours is proposed and integrated into OPARL to control the level generator considering the play data collected online. Results of simulation-based experiments show that our implementation of OPARL is competent to generate playable levels with difficulty degree matched to the 'energy' dynamic of music for different artificial players in an online fashion.
Keywords
SUSTech Authorship
First ; Corresponding
Language
English
URL[Source Record]
Funding Project
National Natural Science Foundation of China[61906083];Shenzhen Fundamental Research Program[JCYJ20190809121403553];
Scopus EID
2-s2.0-85139088150
Data Source
Scopus
PDF urlhttps://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9893695
Citation statistics
Cited Times [WOS]:0
Document TypeConference paper
Identifierhttp://kc.sustech.edu.cn/handle/2SGJ60CL/406266
DepartmentDepartment of Computer Science and Engineering
Affiliation
1.Research Institute of Trustworthy Autonomous System,Southern University of Science and Technology (SUSTech),Shenzhen,China
2.Southern University of Science and Technology (SUSTech),Guangdong Provincial Key Laboratory of Brain-inspired Intelligent Computation,Department of Computer Science and Engineering,Shenzhen,China
First Author AffilicationSouthern University of Science and Technology;  Department of Computer Science and Engineering
Corresponding Author AffilicationSouthern University of Science and Technology;  Department of Computer Science and Engineering
First Author's First AffilicationSouthern University of Science and Technology
Recommended Citation
GB/T 7714
Wang,Ziqi,Liu,Jialin. Online Game Level Generation from Music[C],2022:119-126.
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