Online Game Level Generation from Music
21-24 Aug. 2022
Game consists of multiple types of content, while the harmony of different content types play an essential role in game design. However, most works on procedural content generation consider only one type of content at a time. In this paper, we propose and formulate online level generation from music, in a way of matching a level feature to a music feature in real-time, while adapting to players' play speed. A generic framework named online player-adaptive procedural content generation via reinforcement learning, OPARL for short, is built upon the experience-driven reinforcement learning and controllable reinforcement learning, to enable online level generation from music. Furthermore, a novel control policy based on local search and k-nearest neighbours is proposed and integrated into OPARL to control the level generator considering the play data collected online. Results of simulation-based experiments show that our implementation of OPARL is competent to generate playable levels with difficulty degree matched to the 'energy' dynamic of music for different artificial players in an online fashion.
First ; Corresponding
National Natural Science Foundation of China;Shenzhen Fundamental Research Program[JCYJ20190809121403553];
Cited Times [WOS]:0
|Document Type||Conference paper|
|Department||Department of Computer Science and Engineering|
1.Research Institute of Trustworthy Autonomous System,Southern University of Science and Technology (SUSTech),Shenzhen,China
2.Southern University of Science and Technology (SUSTech),Guangdong Provincial Key Laboratory of Brain-inspired Intelligent Computation,Department of Computer Science and Engineering,Shenzhen,China
|First Author Affilication||Southern University of Science and Technology; Department of Computer Science and Engineering|
|Corresponding Author Affilication||Southern University of Science and Technology; Department of Computer Science and Engineering|
|First Author's First Affilication||Southern University of Science and Technology|
Wang，Ziqi,Liu，Jialin. Online Game Level Generation from Music[C],2022:119-126.
|Files in This Item:||There are no files associated with this item.|
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