中文版 | English
Title

Multiplayer Online Battle Arena (MOBA) Games: Improving Negative Atmosphere with Social Robots and AI Teammates

Author
Corresponding AuthorHoorn,Johan F.
Publication Years
2023-08-01
DOI
Source Title
EISSN
2079-8954
Volume11Issue:8
Abstract
Electronic sports show significant user churn caused by a toxic gaming atmosphere, and current GUI-based interventions are insufficient to address the issue. Based on the theoretical framework of Perceiving and Experiencing Fictional Characters, a new hybrid interaction interface and paradigm combined with tangibles is proposed to counter negative mood. To support the frustrated users of Massive Online Battle Arena (MOBA) games, we added AI teammates for better personal performance and social robots for the disclosure of negative mood. We hypothesized that AI teammates’ invisibility and anonymity would mitigate negative emotions; an effect amplified by the presence of social robots. A comparative experiment was conducted with 111 participants. Social robots for emotion-oriented coping improved user mood but AI teammates for problem-oriented coping did so better, although their higher levels of experienced anonymity may not have been preferred. Unexpectedly, conversing with a robot after playing with an AI teammate brought the mood back to that experienced when talking to a robot alone, while increasing the distancing tendencies. With this in mind, AI and social robots can counter the negative atmosphere in MOBA games, positively contributing to game design and empathic human–computer interaction.
Keywords
URL[Source Record]
Indexed By
Language
English
SUSTech Authorship
Others
WOS Research Area
Social Sciences - Other Topics
WOS Subject
Social Sciences, Interdisciplinary
WOS Accession No
WOS:001056568800001
Publisher
Scopus EID
2-s2.0-85169085923
Data Source
Scopus
Citation statistics
Cited Times [WOS]:1
Document TypeJournal Article
Identifierhttp://kc.sustech.edu.cn/handle/2SGJ60CL/559757
DepartmentSchool of Design
Affiliation
1.School of Design,The Hong Kong Polytechnic University,Kowloon,999077,Hong Kong
2.School of Design,Southern University of Science and Technology,Shenzhen,518055,China
3.School of the Arts,Universiti Sains Malaysia,George Town,11800,Malaysia
4.Department of Computing,The Hong Kong Polytechnic University,Kowloon,999077,Hong Kong
5.Department of Communication Science,Vrije Universiteit,Amsterdam,1081 HV,Netherlands
First Author AffilicationSchool of Design
Recommended Citation
GB/T 7714
Wang,Yimin,Dai,Yonglin,Chen,Shaokang,et al. Multiplayer Online Battle Arena (MOBA) Games: Improving Negative Atmosphere with Social Robots and AI Teammates[J]. Systems,2023,11(8).
APA
Wang,Yimin,Dai,Yonglin,Chen,Shaokang,Wang,Lingxin,&Hoorn,Johan F..(2023).Multiplayer Online Battle Arena (MOBA) Games: Improving Negative Atmosphere with Social Robots and AI Teammates.Systems,11(8).
MLA
Wang,Yimin,et al."Multiplayer Online Battle Arena (MOBA) Games: Improving Negative Atmosphere with Social Robots and AI Teammates".Systems 11.8(2023).
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